#ifndef						MAP_HH_
# define					MAP_HH_

# include					<vector>
# include					<SFML/Graphics.hpp>
//# include 					<SFML/Graphics/Texture.hpp>
# include					<iostream>
# include					"Square.hh"

class 						Map
{
public:						//Ctor-Dtor
	Map(sf::RenderWindow &win);
	~Map();

private:					//Attributes
	sf::Sprite				 _sprite;
	std::vector<Square*>	 _map;
	sf::Texture				 _text;
	sf::RenderWindow		 &_window;

public:						//Functions
	void					drawMap();
	void					buildMap();
	std::vector<Square*>	getMap();
};

#endif